This commit updates multiple roles to ensure compatibility with Ansible 2.20. Several include paths and task-loading mechanisms required adjustments, as Ansible 2.20 applies stricter evaluation rules for complex Jinja expressions and no longer resolves certain relative include paths the way Ansible 2.18 did. Key changes: - Replaced legacy once_finalize.yml and once_flag.yml with the new structure under tasks/utils/once/finalize.yml and tasks/utils/once/flag.yml. - Updated all include_tasks statements to use 'path_join' with playbook_dir, ensuring deterministic and absolute file resolution across roles. - Fixed all network helper includes by converting direct relative paths such as 'roles/docker-compose/tasks/utils/network.yml' to proper Jinja-evaluated paths. - Normalized MATOMO_* variable names for consistency with the updated variable scope behavior in Ansible 2.20. - Removed deprecated patterns that were implicitly supported in Ansible 2.18 but break under the more strict variable and path resolution model in 2.20. These changes are part of the full migration step required to ensure the infinito-nexus roles remain stable, deterministic, and forward-compatible with Ansible 2.20. Details of the discussion and reasoning can be found in this conversation: https://chatgpt.com/share/69300a8d-24d4-800f-bec0-e895a695618a
LittleJS
Description
LittleJS is a self-hosted web application that bundles the LittleJS engine, its official examples, and a minimal Infinito.Nexus launcher UI.
It provides a simple, tile-based overview of demos and games, allowing you to quickly explore LittleJS examples directly in your browser.
Overview
LittleJS Playground is designed as a lightweight HTML5 game sandbox for education, prototyping, and fun.
It exposes the original LittleJS examples/ browser and adds a Bootstrap-based landing page that lists all examples as clickable tiles and offers quick links to popular games such as platformers and arcade-style demos.
The app runs as a single Docker container and requires no additional database or backend services.
Features
- Self-hosted LittleJS environment — run LittleJS demos and games under your own domain.
- Example browser integration — direct access to the original LittleJS example browser.
- Tile-based launcher UI — dynamically renders a catalog from the
exampleListdefinition. - Quick links for games — navbar entries for selected games (e.g. platformer, pong, space shooter).
- Bootstrap-styled interface — clean, minimalistic, and responsive layout.
- Docker-ready — fully integrated into the Infinito.Nexus Docker stack.
Further Resources
- 🕹 Upstream engine & examples: KilledByAPixel/LittleJS
- 📚 LittleJS README & docs: GitHub – LittleJS
Credits
LittleJS is developed and maintained by KilledByAPixel and contributors.
This integration and role are developed and maintained by Kevin Veen-Birkenbach.
Learn more at veen.world.
Licensed under the Infinito.Nexus NonCommercial License.